You may have been following this story serialised here over the last week. But sometimes it's good just to have the PDF of the whole thing, 6,000 words. Here's the link to the complete text PDF version.
'AI in the Battlespace' (PDF).
You may have been following this story serialised here over the last week. But sometimes it's good just to have the PDF of the whole thing, 6,000 words. Here's the link to the complete text PDF version.
'AI in the Battlespace' (PDF).
"If a lion could speak, we would not be able to understand him". This is on the grounds that language only acquires meaning through a community of speakers using it as part of their 'form of life' (way of life). Hence beings with a radically different way of life would not be able to make sense of the others' utterances."I am unconvinced. The lion inhabits the same spatio-temporal world as we do, lives in a similar planetary environment, has the same mammalian drives. We share all that stuff. No, we'd understand the talking lion only too well.
"My last move was marked optimal in my database of quite a few possible moves."It would have had to say that sentence every time, and its human opponent's understanding would never have improved. Donald Michie coined the term 'Human Window' - and these programs were outside it.
"When I was learning to play Go as a teenager in China, I followed a fairly standard, classical learning path. First I learned the rules, then progressively I learn the more abstract theories and tactics. Many of these theories, as I see them now, draw analogies from the physical world, and are used as tools to hide the underlying complexity (chunking), and enable the players to think at a higher level.Steve Hsu sardonically quotes DeepMind CEO Demis Hassabis:
"For example, we're taught of considering connected stones as one unit, and give this one unit attributes like dead, alive, strong, weak, projecting influence in the surrounding areas. In other words, much like a standalone army unit.
"These abstractions all made a lot of sense, and feels natural, and certainly helps game play -- no player can consider the dozens (sometimes over 100) stones all as individuals and come up with a coherent game play. Chunking is such a natural and useful way of thinking.
"But watching AlphaGo, I am not sure that's how it thinks of the game. Maybe it simply doesn't do chunking at all, or maybe it does chunking its own way, not influenced by the physical world as we humans invariably do. AlphaGo's moves are sometimes strange, and couldn't be explained by the way humans chunk the game.
"It's both exciting and eerie. It's like another intelligent species opening up a new way of looking at the world (at least for this very specific domain). and much to our surprise, it's a new way that's more powerful than ours."
"Over the summer DeepMind will look at the internal representations used in the valuation engine to see how they correspond to expert human intuitions about Go."If we design minds which induce features from spaces which do not share our human geography and agency, their mental concepts will massively fail to intersect with our own. We will have no referents for their words; it will be like talking general relativity to a four year old.
"This is like peeking into the mind of an alien creature that evolved fighting for territory in a 2D world with discrete spacetime :-)"